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The Implementation of Quizizz Articial Intelligence (AI) Based Application to Improve Vocabulary Mastery for The Tenth Grade Students of SMA Budi Agung Medan
The purpose of this study was to improve students' vocabulary mastery through the application
of the Quizizz Artificial Intelligence (AI) application in English learning, specifically in
Descriptive Text material in tenth grade students of SMA Budi Agung Medan. This study used
a Classroom Action Research (CAR) design to directly intervene in the classroom and evaluate
the effectiveness of using Quizizz Artificial Intelligence on students' vocabulary mastery. This
study was conducted with tenth grade students of SMA Budi Agung Medan. Quizizz Artificial
Intelligence was used as a technology-based interactive media that allows students to learn
vocabulary through digital quizzes, game-based exercises, and instant feedback. The use of this
application aims to determine and measure the improvement of students' vocabulary mastery.
Initial findings from the pre-cycle showed that only 23,33% of students (7 out of 30) achieved
completeness, with an average score of 53,33. However, after implementing Quizizz Artificial
Intelligence in Cycle I, the percentage of students who completed increased to 63,33% (19
students), and the average score increased to 73,87. Further improvement was seen in Cycle II,
where 86,67% of students (26 out of 30) completed the course, with an average score of 86.67.
Overall improvement in student vocabulary mastery, as measured by the percentage of students
improving from pretest to posttest, ranged from 38,51% to 57,27% across cycles. The results
showed that the use of Quizizz Artificial Intelligence (AI) significantly increased students'
interest, engagement, and vocabulary mastery in learning descriptive text through more
engaging, interactive, and motivating activities.
Keywords: Quizizz Artificial Intelligence, Vocabulary Mastery, Descriptive Text
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